I’ve located an error in my application using different profilers…
It turns out that if I make 100 instances of ball, each sharing the SAME image but drawn on different positions, obviously - Everything works great and i get more than 100 fps which makes me happy;)
However, If I ask each object to load their own image (eventhough its the same path, but that doesn’t matter of course) my fps dives to 5 which should indicate that they are NOT accelerated…
So the question is: how big is the acc. memory and can I control its size or what images that I can store there?
/Markus