Lightless (Updated)[9.24.2013]

Lightless (working title) is my first full-length game attempt.

I intend for it to be a top-down 2D RPG, with 8 bit music and graphics. I am creating all the resources (Music, art, code, story) by myself. I am completely comfortable with the music and story, I’m decently comfortable on programming, and im honestly kind of crap at art, one of the reasons that i decided to make it more retro.

List of Features so Far:

Map Editor
Player Movement and Animation
Collision
Tileset (Some)
Rendering Text (Finished but not pretty)
Interacting with Map tiles
Map Scrolling
Original Music (Current Progress: 1 Track finished)
Very basic NPCs

List of Planned/Unfinished Features:

Final Fantasy style battles
Menus
Class system similar to Fire Emblem, will reveal more when i start on it.
No overworld (Final fantasy) walk everywhere (zelda / pokemon) with ports opening up for faster travel as you reach them.
Story ( Branching?) (Have a basic idea, will reveal more when i start on it)
Shops
Magic / Skill system
Equipment
Map
Dungeons (Most handmade, at least 1 infinite randomly generated)
Colosseum Mode (Use your single player team to fight waves of monsters, would like to make it so you can face friends here via internet but have no idea how so we’ll see)

Screenshots:

Current build Video:

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When recording, the game slows down to 30 fps, and since framerate independent movement doesn’t work well with my system, I move slower, in the future when i record i will just change to movement speed to match what it should look like. It is not a problem outside of recording.
The recording is also lower quality, im seeing if i can fix that.

As you can see i dont have many tiles yet, just some dirt and grass variants, flowers, and a crappy sign and stump. If anyone has any tips for these i would appreciate them, ive looked at a lot of pixel art tuts, but they don’t seem to help too much on such a small scale. Oh, forgot im using Dawnbringers 16 color palette, and im using Famitracker for my music

Ok, next up for me is making my second track which will be the title screen music, then add NPC behavior, more than one box of text per interaction, from there probably i’ll move on to menus and shops.

Until then Id love to hear pretty much anything from you guys!

Development Steps (X means finished, O means in progress):
Map Editor X
Basic Engine 0
Menus
Battle Engine
Content
Make Website and figure out how to put it up for sale
Attempt Marketing
If any success try to put on Steam
If rich: Pay someone to port to XNA for release on Xbox indie games