Lighting

I have added normals to my project, I am pretty sure they are added right, but my lighting is weird.

The raised block is 0, 0, 0 and my light position is -1, 0, -1

Here is some code:

Normals:

 float[] normalData = new float[]{
                            /*Front Normal*/
                            0, 0, 1,
                            
                            /*Back Normal*/
                            0, 0, -1,
                            
                            /*Left Normal*/
                            -1, 0, 0,
                            
                            /*Right Normal*/
                            1, 0, 0,
                            
                            /*Bottom Normal*/
                            0, -1, 0,
                            
                            /*Top Normal*/
                            0, 1, 0
                        };

They are in that order to correspond to the order in which I generate my faces.

Lighting:

glEnable(GL_LIGHTING);
            glEnable(GL_LIGHT0);
            glLight(GL_LIGHT0, GL_AMBIENT, compileBuffer(new float[]{1.5f, 1.5f, 1.5f, 1f}));
            glLight(GL_LIGHT0, GL_DIFFUSE, compileBuffer(new float[]{1.5f, 1.5f, 1.5f, 1f}));
            glLight(GL_LIGHT0, GL_POSITION, compileBuffer(new float[]{light.x, light.y, light.z, 1}));

Normals Rendering:

glBindBuffer(GL_ARRAY_BUFFER, normal);
        glNormalPointer(GL_FLOAT, 0, 0);

Normals Buffering:

glBindBuffer(GL_ARRAY_BUFFER, normal);
        glBufferData(GL_ARRAY_BUFFER, normalBuffer, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);

I hope that somewhere along this chain of code is my problem.
(This thread way modified, the following 6 questions have nothing to do with my current question).