hi guys,
here is the problem: I’ve a big plane and a small pointlight near it. How to make the plane look good? Because it consists of only 2 triangles, these 2 reflect the light more or less, making a bright one and a dark one, damn ugly. As far as I know, the only way to get best shading is to cut this big plane into small pieces (more triangles) so that each face can reflect it’s part of light. (I already tried to apply NICEST shading to the plane but the problem remains the same)
This brings a new problem:
Given points A, B, C and some sort of size limit, how to make a good big triangle face consisting of many small triangles (depending on the size limit)?
This looks like a damn hard mathematic problem, as well as a hard to program stuff!
Can anyone help me?
If there are any good alternatives, i take them!
… i’ve maybe missed some util class to help doing such things …