Hi, I already read the topics in the forum about light-systems, but I think I am on the wrong track.
I already got a daylight system (very simple),
it´s a 2D-Game, the view is like pokemon (no real topview)
At the moment I am just rendering a black layer on top, now I would like to add torches etc…
- Should I paint all shadows at a bufferddImage and after that render the bufferedImage on the panel?
- I am not sure how to create a smoth pass to the dark area.
- What´s the best way to render the non-lighted area black?
Should I paint the whole bufImage black and after that paint the light?
Some pixels would be painted a bunch of times.
best regs. Phibedy