I wish you a pleasent Morning, Evening or Day whatsoever…
My name is alex and I’d like to introduce my little game that Im dreaming to make someday.
I finally decided to use Java, cause i like the object oriented style.
I also thought about using C++. I have 2 books (Focus on SDL and Programming Role Playing Games with DirectX)
and great interest in having my game run on a GP2X 
Still, C++ seems to much of a hassle
so I decided to use Java instead.
Now that I have a language, it would be nice to have some libraries which could help me a lot,
but exgtremly cluesless what to use, because I dont know what I exactly need 
At first, my choice seemed so obvious: a 2d game library. But when I looked through some librarys (Slick, JGame, GTGE,…)
I rethought my decision… what do I really need? Not that I dont know what I want…
but I really dont know what i need… or how to do it 
You probably know Legend of Mana* (PSX), Saga Frontier (PSX) or, a more popular one, FFVII** (PSX, PC)
If you dont, feel free to look up some screens on the net. Youll find some for sure.
So, when you look at the graphics of the various levels where you can
freely run around a normal map (FFVII: except world map), you will notice, that there are
no tiles, only a nice handdrawn background, but somehow, it gives you the feeling to run on a 3D surface.
Gameplay will be like Zelda, you see your enemy and slash him etc…
Thats exactly the thing i want to do, but i really don’t have a clue how.
The first Idea which came into my mind, and sadly the only idea, is:
- to draw that level, no matter how big it is.
- scan it,
- display the picture,
- try to manualy fit a invisible 3D layer on the picture to simulate the heights and stuff,
- and finally: letting a 2D sprite run around this invisible 3D layer.
Well, thats my little Idea and thoughts so far…
Id be glad and gratefull if anyone could help me out and bash me into the right direction 
Any recommendation for any librarys and/or logic will be greatly appriciated.
(Physics and Eye Candy would be nice too allthough im not familiar with those topics :/)
thanks for reading
*Note: Legend of Mana doesnt fit as good as the others into my idea of what i want to do,
cause the key difference is that Legend of Mana has a fixed Camera Angel, thus,
the Main Character Graphic doesnt resize or changes in Size at all (depending on the level).
**Yes, FFVII has 3D Models for their Characters. Imagine it would be a 2D Sprite
and youll know how Saga Frontier looks like.)
the QuadToQuad perspective transform is the easiest : specify the source image Rectangle and give the destination transformed image Rectangle coordinates and you’re on !