I’ve been using the built in Java 2D libraries during my time learning Java but it really is a pain trying to get my program to work cross platform. I could test my game in Windows which would work fine; move to Linux and suddenly the whole thing is broke.
I was looking at libgdx which I grew fairly fond of, because you know, it just ‘works’. My only problem with it is the reversed y coordinates which does my head in.
Now I’m taking my time learning JOGL but all I want to focus on is 2d graphics, not entirely focusing on 3d just yet.
Right now I’m unsure what to do (Stick with JOGL or is it overkill?) because I just want something that works without all the hassle of getting it to work on multiple platforms, or at least less problems than what the native Java libraries provide.
Would be helpful if anyone could give me a run-down on this.
Thanks!