Library for drawing 3D graphics that's simple?

I didn’t explain this very well in the title, but I need a library for just drawing 3D graphics with ease. Something that will let me do something similar to this

drawModel(new File("path/to/model"), x, y, z)

It doesn’t have to be exactly like that, but I need something easy to use, like my example. This also needs to run on the GPU too, like LWJGL does.

Before you suggest me learning OpenGL, I have tried. I’m not too great at focusing and I’ve tried many times to learn OpenGL. It didn’t work.

And I don’t plan on writing games with this. I will (try to) learn OpenGL when I start writing games that require these graphics.

Thanks :slight_smile:

At some point you will need to learn things like 3D math, texture mapping, what a mesh is, etc. If you can’t handle learning new concepts, you are in the wrong line of work… :stuck_out_tongue:

What you seem to be looking for is a platform that allows you to create 3D games without much programming. I’d suggest something like Unity or another game-making engine.

Alternatively, you could try JMonkeyEngine which looks fairly similar to the code you posted. Of course, when it comes to lighting, collision, AI, etc. you are on your own.

I’ll try JMonkeyEngine, it sounds like what I am looking for.

Thanks :slight_smile:

I advise you to look at Ardor3D.

Is there any advantages to Ardor3D over JMonkey?

Also consider jPCT (http://www.jpct.net). One of it’s basic ideas is to be easy to use and user feedback proves that it actually is. In addition, you’ll get a proven and mature Android version if you should ever need it: http://mobilegameengines.com/game_engines/29-jpct-ae

JMonkeyEngine has a bigger community, a better shader-based architecture, much more tutorials and a promising integrated GDE based on Netbeans RCP but in my humble opinion Ardor3D is more reliable, it is not a detail, it was the main reason that made me switch to it after having used JMonkeyEngine 2.0 during one year.

I recommend JPCT, it’s light and just does the basic graphics stuff, though HUD is a bit tricky with the hardware rendering, it’s pretty good. I just got renewed zeal for 3D game dev because of stumbling on it.

The example you posted either has to have the library save the model in some sort of cache and draw it in the render loop, or you have it in the render loop and your performance becomes awful.

Cheers :smiley: