Hi JGO!
I’ve been lurking for ages and have always been really impressed by the stuff you guys/girls produce… Now I’ve got some time to have a go at writing some games myself so decided it was time to join
I’m interested in tile based (maybe I should say grid-based) strategy games but never really know what kind of board ideas would work best on, e.g. square, hex, random shapes like real-world countries. At the moment my hot game idea might be great on triangular tiles but who knows!
So my question is this: are there any libraries out there that might help with that kind of thing? Stock open-source implementations of some different-shaped tile grids? Or even better would be something that handled arbitrary-shaped tiles in a modular kind of way.
I’ve done some googling, and searching on here, but I’m not really sure what to look for. What I can see is that there’s going to be much better support for producing square-shaped assets with utilities like Tiled, but beyond that I’ve drawn a blank. Any ideas would be great.
I’m kind of attracted to building something anyway - doing the engine is half the fun right?! - but I guess it never hurts to get a headstart if you can.
Cheers