Libraries vs. Pure Java

What would you guys prefer and why?

I personally really liked slick2D and LWJGL because it makes everything so simple, but I tend to not be able to get the game to a distributable format. (I can’t export it without it crashing when opened. It’s gotta be a library issue.)

I’ve been using pure java ever since. I’m really liking that, too, but it seems to get really repetitive and just useless time put into a project to do no important things.

I’d much rather code the core of the game then actually have to remake a buffer strategy and a GameStateManager each time.

So, what would you guys recommend. Whats the best way to go? I’m really just wanting people to shine a different light on everything.