LibGDX yDown and text problem

When drawing when BitmapFont and the y is facing down on the orthographic camera, like this:


//y is facing down
camera.setToOrtho(true, 800, 480);
//...
batch.begin();
font.draw(batch, "Example Text", 10, 30);
batch.end();

the text flips upside down.
Making the y face upwards fixes this problem:

camera.setToOrtho(false, 800, 480);

but if there comes a time when I want to have y facing down, I want to find a solution to this problem.