I see a lot of people using frame buffers(class FrameBuffer) to achieve things. I read the API doc which didn’t told me that much. The LWJGL tutorial was more informative though. I can understand that it can be useful if you want to render a shader effect on a frame buffer and then move it to the “main” display. But other than that, I am kinda confused.
Some use cases? Examples of situations where you used it?