LibGDX - Weird sizing issue

Alright,

In my “game”, I have a stage setup with ImageButtons. When I run the app on the desktop version, it displays correctly… however, if I run the app on my Nexus 5, the buttons are virtually too small.

Help!
Thanks!

Try out the different viewports libgdx has to use, maybe that’s the problem.

Yea, I did that… it appears the table has been scaled correctly… however the images from the TextureAtlas arent even displayed on the phone, like they are on the desktop version.