LibGDX VS Android SDK

Hi guys! Long time no talk :o

I’m looking to develop some apps for Android as well as desktop to build a portfolio while I study at University and was wondering if anyone had any views about LibGDX VS the Android SDK. Not all the apps I want to develop will be games so it seems like the Android SDK would be the path to take but it seems so useful to use LibGDX as it makes for easy deployment to Android and to other devices.

LibGDX makes use of the Android SDK, so it’s not a versus question really.

LibGDX is for cross-platform game development and the Android SDK is for more generic Android-only applications. Using LibGDX will limit you severely in how you can develop Android applications (but it makes game development specifically much easier).

Use LibGDX for games, and maybe other apps, and look into Android SDK first for other apps.

Oops, I should of stated LibGDX VS Android standalone :stuck_out_tongue:

I’ll start looking at the Android SDK right now as it seems useful for future projects :slight_smile: