Hi Guys, in my actual game im using Tiled and TMX
But i was checking this tide, and hmm, i saw this :
Automatic tile transitioning (autotiles)
Animated tiles
Which one is Better?
Hi Guys, in my actual game im using Tiled and TMX
But i was checking this tide, and hmm, i saw this :
Automatic tile transitioning (autotiles)
Animated tiles
Which one is Better?
use whichever one suits your game better.
But it seems that tide have more things like those automatic tile-change , i was wondering if i could create like a cataract without coding in java
I’d stick with Tiled since LibGdx supports tmx format out of the box.
LibGDX supports Tide maps, too
Having played with both I have found tide support in libGDX to lack some features and the tide editor. Unless I am mistaken, tide editor only seems to run on windows.
https://c.getsatisfaction.com/tibbo/topics/tide_on_linux
In theory, you could run it under Linux on WINE. And if OSX has an equivalent of WINE, then use it!
Of corse you could so that with most things, but it is nice to work with native tools.
Hmm… Now im unsure if i keep with tmx or i go with TIDE …
The only Tide-specific feature supported out of the box in libgdx is animated tiles. I like Tide myself (and that’s why I added it to libgdx) but you’ll probably have a better time with Tiled. You can use dermetfan’s libgdx-utils to get animated tiles from a tmx map, among other things.