Hi,
I’m creating a tower defense game in libGDX with scene2d. I’ve gotten to the point where I’m pretty comfortable with my game, but the one thing I don’t handle too well is multiple resolutions. I’ve fixed some of my issues with using a viewport and decided to use a ScalingViewport. While this stretches out my game a bit I think it still looks good on all resolutions.
However, when I get into larger resolutions, my textures become very pixelated. I’ve read about using a ResolutionFileResolver to load different resolutions of textures based on the screen size. This is something I considered, but I’m wonder if I can just make my sprites a bit larger and have the viewport scale them down accordingly. Are there performance implications with this?
Thanks