LibGDX Tmx file not rendering.

Hello i’m making a platformer for practice and have run into a problem. I’m using Tiled for the map and eclipse for code.

CODE:

package com.pumkin.treejumper;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.pumkin.screens.GameScreen;

public class treeJumper extends Game {
	public SpriteBatch batch;
	
	public int PPM = 3;
	public int Game_W = 100;
	public int Game_H = 100;
	
	@Override
	public void create () {
		batch = new SpriteBatch();
		
		setScreen(new GameScreen(this));
	}

	@Override
	public void render () {
		super.render();
	}
	
	@Override
	public void dispose () {
	    batch.dispose();
	}
}

CODE:

package com.pumkin.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.objects.RectangleMapObject;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.pumkin.treejumper.treeJumper;

public class GameScreen implements Screen {
	
	private treeJumper game;
	private OrthographicCamera cam;
	private TmxMapLoader mapLoader;
	private TiledMap map;
	private OrthogonalTiledMapRenderer Renderer;
	private World world;
	private Box2DDebugRenderer b2dr;
	private Texture img;

	public GameScreen(treeJumper game) {
		this.game = game;
		
		//Cam and Vport
		cam = new OrthographicCamera();
		cam.setToOrtho(false, game.Game_W / game.PPM, game.Game_H / game.PPM);
		cam.update();
	
		img = new Texture("grass.png");
		
		//Tmx map loading and renderer
		mapLoader = new TmxMapLoader();
	    map = mapLoader.load("TestMap.tmx");
	    Renderer = new OrthogonalTiledMapRenderer(map, 1 / game.PPM);
		
	    //Box2d
	    world = new World(new Vector2(0, 0), true);
	    b2dr = new Box2DDebugRenderer();
	    
	    BodyDef bdef = new BodyDef();
	    PolygonShape shape = new PolygonShape();
	    FixtureDef fdef = new FixtureDef();
	    Body body;
	    
	    for(MapObject object : map.getLayers().get(0).getObjects().getByType(RectangleMapObject.class)) {
	    	Rectangle rect = ((RectangleMapObject) object).getRectangle();
	    	
	    	bdef.type = BodyType.StaticBody;
	    	bdef.position.set((rect.getX() + rect.getWidth() / 2) / game.PPM, (rect.getY() + rect.getHeight() / 2) / game.PPM);
	    	
	    	body = world.createBody(bdef);
	    	
	    	shape.setAsBox((rect.getWidth() / 2) / game.PPM, (rect.getHeight() / 2) / game.PPM);
	    	fdef.shape = shape;
	    	body.createFixture(fdef);
	    }
		
		
	}

	@Override
	public void show() {
		// TODO Auto-generated method stub
		
	}

	public void update(float dt) {
		cam.update();
		
		world.step(1/60f, 3, 3);
		
		
		if(Gdx.input.isKeyPressed(Keys.A)) cam.position.x += -1;
		if(Gdx.input.isKeyPressed(Keys.W)) cam.position.y += 1;
		if(Gdx.input.isKeyPressed(Keys.D)) cam.position.x += 1;
		if(Gdx.input.isKeyPressed(Keys.S)) cam.position.y += -1;
	}
	
	
	
	@Override
	public void render(float dt) {
		 update(dt);
		 
		 Gdx.gl.glClearColor(0.5f, 0.4f, 1, 1);
	     Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
	     
		 Renderer.render();
		 Renderer.setView(cam);
		 
		 game.batch.setProjectionMatrix(cam.combined);
		 game.batch.begin();	
		 game.batch.draw(img, 0, 0);
		 game.batch.end();
		 
		 b2dr.render(world, cam.combined);
		 System.out.println(Gdx.graphics.getFramesPerSecond());
	}

	@Override
	public void resize(int width, int height) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void hide() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub
		
	}
	
	
	
	

}

Output:

http://imgur.com/qMDp4Ky

(Hope it worked but if it did not it just shows Box2d debug lines)

I’m new to java/coding so all help in nice and Thank you.