Hi again, it’s been a while.
Soo, I have been messing around with a Simplex Noise, and made kinda like a map.It’s built with tiles in 2D array as the pic shows, so it really isn’t that good looking.
edit. hmmmh. Forumn doesn’t support ImgUr?
anyway. here is the pic:
So I was just wondering if someone could give me some pointers on how to kinda like smooth tiles out, blending or so. I have read about texture splattering and have tried to implement some with Alpha mask texture. With one tile it’s fine (because they are top on each other), but I just cant get it, how Can I smooth transfer like grass -> stone [grass][stone] if they are next to each other . Should I some how check the neighbours and create a mask that blends with neighbours texture? Or is there some other way? No, I dont want to draw tiles for different transforms or so.
Thanks in advance
Tumppu