Libgdx TiledMapRenderer

So I’m trying to get this whole level system down and I’m a bit confused. The tiledmaprenderer does most of the work for me, but I still need to set up my grid system and figure out my player movement… I know I can call each tile by using Cell but it doesn’t seem to work the way I need it to… My levels are 100x100…I want to be able to reference each tile by using the xy coordinates like 24,65, etc. But I also need the player to be positioned on those coordinates…the player is 24x32 (which I may change this anyway)

I’m having a hard time figuring out how to use the level coordinates with the player and having them in unison… If this makes sense…

I’ll elaborate more when I get off work, sorry if it doesn’t make sense… Just thinking about it during my downtime at work.

Okay I think my question is, how do I set my player up to move on my level coordinates instead of screen coordinates? I know libgdx does this for you by setting the unit scale…but when I call the players render function is only drawing in screen coordinates… I’m confused about how and what libgdx does for you. I want to use lwjgl but I just don’t think I’m experienced enough and I like having the sprite batch and stuff set up for me…I don’t use libgdx’s stage or actors or anything like that.