LibGDX TiledMap issues

So, I just started using LibGDX and I have this issue with TiledMap.


You can see the tile in the first picture and how it renders in the second.
I don’t even know how to explain this…
I searched a lot of places and couldn’t find a solution, can you help me with this?
I am sorry for the lack of English skills.
Here’s most of my code (I removed the empty parts)

public class GameScreen implements Screen {
    TiledMap tiledMap;
    TiledMapRenderer tiledMapRenderer;
    OrthographicCamera cam;
    SpriteBatch spriteBatch;
    Player player;
    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0,0,0,1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        cam.position.set(player.getX(),player.getY(),0);
        cam.zoom=0.5f;
        cam.update();
        tiledMapRenderer.setView(cam);
        tiledMapRenderer.render();
        spriteBatch.setProjectionMatrix(cam.combined);

        spriteBatch.begin();
        player.draw(spriteBatch);
        spriteBatch.end();

    }

    @Override
    public void show() {
        cam=new OrthographicCamera();
        cam.setToOrtho(false,GV.WIDTH,GV.HEIGHT);
        cam.update();
        tiledMap=new TmxMapLoader().load("TileMap.tmx");
        tiledMapRenderer=new OrthogonalTiledMapRenderer(tiledMap);
        spriteBatch=new SpriteBatch();
        player=new Player("badlogic.jpg");
    }

    @Override
    public void dispose() {
        tiledMap.dispose();
        spriteBatch.dispose();
        player.getTexture().dispose();
    }
}

The problem is with the textures I guess?

I would say texture format is bad. (For example, RGBA is needed, but you supply ARGB or RGB, causing these random stripes)

Thank you, remaking the texture in Paint.NET fixed the issue.