So I’m using both LibGdx and TiledMap to create a game. Im currently working on the collision between the player and the map, but everytime when I try to use the getCell method I only recieve a NullPointerException Im using the latest version of Libgdx and I know some of the methods has been redesigned. The map will render fine though.
package com.mayogames.zombiecubes;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.mayogames.zombiecubes.screens.GameScreen;
public class World {
ZombieCubes zombieCubes;
private GameScreen gameScreen;
TiledMap testMap;
OrthogonalTiledMapRenderer mapRender;
TiledMapTileLayer layer;
public World(ZombieCubes zombieCubes, GameScreen gameScreen, String mapName){
this.zombieCubes = zombieCubes;
this.gameScreen = gameScreen;
if(mapName == "testMap"){
TiledMap testMap = new TmxMapLoader().load("data/Maps/testMap.tmx");
OrthogonalTiledMapRenderer mapRender = new OrthogonalTiledMapRenderer(testMap);
layer = (TiledMapTileLayer) testMap.getLayers().get(0);
System.out.println(layer.getCell(0, 0));
this.layer = layer;
this.testMap = testMap;
this.mapRender = mapRender;
}
}
public void tick(){
}
public void render(OrthographicCamera camera){
mapRender.setView(camera);
mapRender.render();
}
public TiledMapTileLayer getCollisionLayer(){
return layer;
}
}