Rendering the tiled map in LibGDX isn’t a problem but when the camera moves there are some lines between the tiles, now those lines aren’t the background, just random green lines (my background isn’t green).
similar to this video - https://www.youtube.com/watch?v=hSvGadQit7Q
I read that padding should fix it… but i couldn’t understand how should i pad the tileset.
Any ideas?
EDIT : the game running on resolution of 16801050 as my screen, but if i change the game resolution to 1280720, the problem is gone. ANY IDEAS?! But it’s a good hint
EDIT : I FIXED IT LONG TIME AGO (3 days ago) just wanted to update it was a problem in the camera resolution.