[LibGDX] Tiled Map not showing up?

          Hello! Me and my friend have recently begun working on a platformer and we decided we wanted a tiled map. Problem is, I've never made a platformer in my life and have no idea how tile maps or gravity even works in this situation. My problem is that I've created a tiled map in TILED, but putting it into libgdx does nothing (That I can see). Nor is there a way to set the tiled maps position. Below is the mess of code that I've created. Also, I'm just using a .tmx file and a grass spritesheet that it asks for. 
public class GameScreen implements Screen {

	GameCore gameCore;
	private HUD hud;
	private Texture skyTexture;
	private SpriteBatch batch;
	private TiledMap level1;
	private TiledMapRenderer mapRender;
	private OrthographicCamera camera;
	
	private TmxMapLoader mapLoader;
	
	public GameScreen(GameCore gameCore){
		this.gameCore = gameCore;
		
	}
	
	@Override
	public void render(float delta) {
		cameraMove();
		camera.update();
		
		batch.begin();
		batch.draw(skyTexture, 0, 0);
		batch.end();
		
		mapRender.render();
		
		hud.render();
		
	}
	
	public void cameraMove(){
		if(Gdx.input.isKeyPressed(Keys.A)){
			camera.translate(-10, 0);
		}
		if(Gdx.input.isKeyPressed(Keys.D)){
			camera.translate(10, 0);
		}
		if(Gdx.input.isKeyPressed(Keys.W)){
			camera.translate(0, 10);
		}
		if(Gdx.input.isKeyPressed(Keys.S)){
			camera.translate(0, -10);
		}
	}

	@Override
	public void resize(int width, int height) {
		
		
	}

	@Override
	public void show() {
		camera = new OrthographicCamera();
		camera.zoom = 1;
		batch = new SpriteBatch();
		hud = new HUD();
		skyTexture = new Texture(Gdx.files.internal("data/Graphics/World/BackGroundSky.png"));
		mapLoader = new TmxMapLoader();
		level1 = mapLoader.load("data/Maps/Lvl1.tmx");
		mapRender = new OrthogonalTiledMapRenderer(level1);
		
		
		
	}

Ok, so I made the tile map bigger and now I can see one tile of it if and only IF I don’t set the Tilemaps Projection matrix to the camera. So somewhere my tilemap is getting lost to the point that I cant find it with my camera.

Try setting the maprender view inside the render method. MapRenderer.setView(camera)

That + Actually setting the camera’s dimensions made it visible, thank you! :smiley: