Ahoy!
So this past week I tried welcoming myself to the wonderful and stressful worlds of using Tiled with LibGDX. I understand visually displaying the maps and moving around them, but collision and animation, as well as player/enemy placement has me stressed out and depressed! I NEED ASSISTANCE!
Here is what I just don’t understand:
• How to animate certain tiles. Like, a waterfall, for example.
• How to properly and quickly detect collision between an object and a tile.
- Seriously, I could use some pastebins for this one. I’ve seen many tutorials and other guides but they don’t really explain it. I understand the basics. Have player, detect direction, check tile beside it. But how do I use this? Please provide some code for an example. This one is causing me to not make anything at the moment, which is boring.
• How to get coordinates of a tile and place an object at the location.
Thank you so much. Please help out in any way. I’m stressing over this and it is driving me crazy.
- A