Does anyone know how i render the Image of the image layer i created in Tiled out of the .tmx file?
I could ofcourse hack around it & simply load the image file into a texture and render it using spritebatch, but i would like to know if it’s possible with libgdx’s OrthogonalTileMapRenderer and how?
*edit: what I’m trying to do is basically load a image of a map onto the image layer in Tiled and then create a tile layer with 1 block (maybe transparent) that i use for collision detection.