LibGDX & Tiled: how to render the image layer

Does anyone know how i render the Image of the image layer i created in Tiled out of the .tmx file?
I could ofcourse hack around it & simply load the image file into a texture and render it using spritebatch, but i would like to know if it’s possible with libgdx’s OrthogonalTileMapRenderer and how?

*edit: what I’m trying to do is basically load a image of a map onto the image layer in Tiled and then create a tile layer with 1 block (maybe transparent) that i use for collision detection.

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