LIBGDX & Tiled how to flip?

I’m using y-down axis on libgdx, so I need to flip every texture in my game, but when I reach on rendering a tiled map, it draws the map… flipped, I need to re-flip it… Use the normal Axis in LibGDX for a 2d game is a pain, the coordenates changes and fuck up everything, so I need to change it for the sake of my sanity, can someone give me an light on it?
Thanks from now and sorry my bad english.