LIBGDX & Tiled how to flip?

I’m using y-down axis on libgdx, so I need to flip every texture in my game, but when I reach on rendering a tiled map, it draws the map… flipped, I need to re-flip it… Use the normal Axis in LibGDX for a 2d game is a pain, the coordenates changes and fuck up everything, so I need to change it for the sake of my sanity, can someone give me an light on it?
Thanks from now and sorry my bad english.

change projection matrix?

Use y-up coordinates then.

As others have said, change the camera projection so y is reversed, easy enough using libgdx, just have a look through the camera methods/fields.

Ok thanks everyone, =P not what I wanted though.

Oh I figured out, if someone have problem with it too here is how i resoled:
You need to put a Parameters.yUp = false in your TmxMapLoader, like it:


Parameters parameters = new Parameters();
parameters.yUp = false;
map = new TmxMapLoader().load("path",parameters);