Ahoy!
I’ve googled and searched all over for the best way to do collision via Tiled and LibGDX and haven’t had any luck, even with past forum topics here on JGO. I am looking for the best way to detect whether an object is touching a tile with property “blocked”, then sends them back. It should be simple… however every post on google about it includes things about corners and such.
Please, can someone explain. I would honestly prefer a pastebin example or something. ^^
Thanks!
- A