I’ve been trying to go through little steps in using LibGDX lately, following various tutorials, but currently, trying to find a decent tutorial on rendering a tilemap so my player has something to run around on other than a black background.
At the moment, I am following this tutorial:
http://bitowl.de/en/day10/
However I have noticed that TileAtlas, TileMapRenderer and TiledLoader no longer seem to exist.
Upon further investigation, I assume that the following replacements have been made:
TileAtlas -> TextureAtlas
TileMapRenderer -> TiledMapRenderer
TiledLoader -> TmxMapLoader
I am still in the dark as to where to get started on getting myself a visual “game world” as such.
I could perhaps just create a SpriteBatch and just repeat a tile over and over to create a background, but not exactly wanting to go about it that way.
Eventually I aim to work on my own random world generation with multiple layers…but…baby steps
Any help would be appreciated.
Thankyou in advance.
(in the mean time I will continue relentlessly hunting for answers)
UPDATE:
According to this link here on the libGDX developer’s forum:
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=8123&p=37785&hilit=TileAtlas#p37785
TileAtlas is now TiledMapTile.
It also seems that the wiki page for GraphicsTileMaps was updated for the new API.
https://code.google.com/p/libgdx/wiki/GraphicsTileMaps
I guess I will check that out and assume that there are no tutorials for dumbo’s like me