[LibGDX] TileAtlas, TileMapRenderer, TiledLoader changes?

I’ve been trying to go through little steps in using LibGDX lately, following various tutorials, but currently, trying to find a decent tutorial on rendering a tilemap so my player has something to run around on other than a black background.

At the moment, I am following this tutorial:
http://bitowl.de/en/day10/

However I have noticed that TileAtlas, TileMapRenderer and TiledLoader no longer seem to exist.

Upon further investigation, I assume that the following replacements have been made:
TileAtlas -> TextureAtlas
TileMapRenderer -> TiledMapRenderer
TiledLoader -> TmxMapLoader

I am still in the dark as to where to get started on getting myself a visual “game world” as such.
I could perhaps just create a SpriteBatch and just repeat a tile over and over to create a background, but not exactly wanting to go about it that way.

Eventually I aim to work on my own random world generation with multiple layers…but…baby steps :stuck_out_tongue:

Any help would be appreciated.

Thankyou in advance.

(in the mean time I will continue relentlessly hunting for answers)

UPDATE:
According to this link here on the libGDX developer’s forum:
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=8123&p=37785&hilit=TileAtlas#p37785

TileAtlas is now TiledMapTile.

It also seems that the wiki page for GraphicsTileMaps was updated for the new API.
https://code.google.com/p/libgdx/wiki/GraphicsTileMaps
I guess I will check that out and assume that there are no tutorials for dumbo’s like me :stuck_out_tongue:

TileAtlas doesn’t exist at all anymore, TextureAtlas is a completely different thing used like a spritesheet. :point:
Take a look at the wiki and see how it uses the new maps setup. You don’t have to do tiled map packing anymore :slight_smile:

Thanks.

I came across this on youtube to help me out a bit, seems most up to date.

I’m gonna give these tutorials a crack today :slight_smile: