LibGDX The Camera

Hi there,

So, I’ve finally figured out collision, now I just need to learn how to get exact positing. Anyways, the purpose of this post is really to get some help on two things:

  • Camera culling
  • Keeping camera in bounds of the tile map (in my case, named “map”).

If you guys have any efficient methods of either of these, I’d love some help! :slight_smile:

  • Also, with my collision it seems that the player gets stopped at random lengths away from the wall?

Thanks!

  • A