Hi there,
So, I’ve finally figured out collision, now I just need to learn how to get exact positing. Anyways, the purpose of this post is really to get some help on two things:
- Camera culling
- Keeping camera in bounds of the tile map (in my case, named “map”).
If you guys have any efficient methods of either of these, I’d love some help!
- Also, with my collision it seems that the player gets stopped at random lengths away from the wall?
Thanks!
- A