Case 1: Use TexturePacker/Atlas to create a spritesheet with 20 images + .Json/.Atlas
Case 2: Create my own spritesheet (the same of case 1) and load everything manually, X, Y, Width, Height for each region.
Is there any performance difference?
Case 1: Use TexturePacker/Atlas to create a spritesheet with 20 images + .Json/.Atlas
Case 2: Create my own spritesheet (the same of case 1) and load everything manually, X, Y, Width, Height for each region.
Is there any performance difference?