Libgdx: Table layout confusion

As someone who is quite experienced with CSS, I’m trying to understand the “table layout” which scene2d ui in libgdx uses.

However everything I do seems to yield counter-intuitive results. Like using left(), top, right, bottom whatever or width(float) and its being completely ignored
So I have this simple test code:


public class CopyOfLetsDoMenus extends ApplicationAdapter
{
   Stage stage;

    public void create ()
    {
            stage = new Stage();
            Gdx.input.setInputProcessor(stage);

            Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
           
          Table rootTable = new Table();
          rootTable.setFillParent(true);
          rootTable.debug();
          
          Table table = new Table();
          table.debug();
          
          Label nameLabel = new Label("Name:", skin);
          TextField nameText = new TextField("ble", skin);
          Label addressLabel = new Label("Address:", skin);
          TextField addressText = new TextField("bla", skin);

          table.add(nameLabel);
          table.add(nameText).width(100);
          table.row();
          table.add(addressLabel);
          table.add(addressText).width(100);
          
          rootTable.addActor(table);
          stage.addActor(rootTable);
    }

    public void render () {
            Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
            stage.act(Gdx.graphics.getDeltaTime());
            stage.draw();
            Table.drawDebug(stage);
    }

    public void resize (int width, int height) {
            stage.setViewport(width, height, true);
    }

    public boolean needsGL20 () {
            return true;
    }

    public void dispose () {
            stage.dispose();
    }
   
   public static void main(String[] args)
   {
      LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
      cfg.useGL20 = true;
      cfg.width = 480;
      cfg.height = 320;
      new LwjglApplication(new CopyOfLetsDoMenus(), cfg);
   }
}

Very short very sweet.

However, the result is this :

It seems to think the frame is twice it’s size and then center the stuff… Why ?

I’m actually just trying to follow the official guide: https://code.google.com/p/table-layout/