I’m so confused right now. I’ve looked at many examples of drawing sprites with LibGDX and I’m almost certain that I’m doing it correctly. I debugged my code and it’s meant to be drawing my sprite at (0, 0). Here is my code:
Initialized in show method:
public Player(int x, int y) {
if(x >= 0 && y >= 0)
position = new Vector2(x, y);
else
throw new IllegalArgumentException(Integer.toString(x) +" "+ Integer.toString(y));
character = new Texture("character.png");
sprite = new Sprite(character);
sprite.setPosition(x, y);
batch = new SpriteBatch();
}
To draw it:
public void draw(OrthographicCamera camera) {
batch.setProjectionMatrix(camera.combined);
batch.begin();
sprite.draw(batch);
batch.end();
}
Maybe I’m missing something really obvious? ???