[Libgdx] Spine vs Spriter

I am looking for some animation tool. I see that both Spriter and Spine supports mesh manipulation and API for Libgdx in pro editions. Spriter is much cheaper.

Has anyone used them?
Is Spriter good enough in comparison to Spine?
Is it possible to swap textures in runtime in Libgdx API for them? For example let’s say that character consists of few parts (head, legs, arms, body) and it can change its skin in runtime. I don’t want to create animation for each configuration.

Thanks for help in advice :slight_smile: