[LibGDX] [Solved] Weird visual artifacts?

Just wondering what might be causing these weird distortions, if I only render a very small area there’s none, but beyond a certain number of vertices they appear (not that many). It’s less noticeable using only color, but with textures enabled it’s… yeah. Perhaps there’s a gl setting I need to enable? (Depth test is on)

Edit: Just triple confirmed none of my vertices are straying outside of where they’re supposed to be, let alone off into space…