I have background, his size 20000x20000 pxl’s, consisting from 33 random repeat images 1000x1000 pxl’s.
At the beginning I try load images as Texture from files, but my pc freezes. I create json with params, and texture atlas, load as Image and build… it take 3 fps. I change filter from texture pack from Linear to Nearest, but it not take effect. How I can up perfomance? Correctly load background images via scenes.scene2d.ui.Image?