Ok here it goes
*Skins can use JSON files
*You can define JSON files to stylize the skins
ie.
{
com.badlogic.gdx.graphics.Color: {
green: { r: 0, g: 1, b: 0, a: 1 }
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
round-green: { name: round, color: green }
}
}
*How does the JSON file know what image to use?
*Do I name an atlas file the same as the JSON file?