So, I finally figured out how to export 3D models from Blender, and successfully load them into LibGDX. My question is, is it possible to cast shadows with LibGDX that doesn’t require me understand OpenGL extensively? I don’t want to have to use many classes outside of Environment, ModelBatch, etc for this. Also, if this is possible, I’d like to selectively cast a shadow on certain surfaces. Is there a painless way to do this in LibGDX?