Currently I’m using OrthographicCamera and PolygonSpriteBatch for displaying my game.
I need to implement Zoom In and Zoom Out for my game, so I used OrthographicCamera’s zoom variable.
Scaling itself works well, but it also scales UI which needs to be fixed size regardless of zoomed in or out.
I heard using multiple batch is not recommended, so what is the best way to separate scaling of UI and Game Screen?