libgdx scene2d Array workflow

Hello,

I try to make memory-like game, I decide to use a scene2d feature (Actors, Stage etc).

This is my code for dynamic cloning actors (eg. cards), i am not sure that this is a correct way to clone Actors?

Array<MyActor> tablicaKart;
      tablicaKart = new Array<MyActor>();

      for (int i = 0; i < 8; i++) {

         MyActor myActor = new MyActor();
         myActor.setPosition(0 + i * 140, 0);
         myActor.setScale(1f);
         stage.addActor(myActor);

         tablicaKart.add(myActor);

      }