[LibGDX] Scene 2d Buttons click detection offcentered.

         I have created some buttons in LibGDX and drew them on the screen, but the detection for the mouse clicks is off-centered on them. The mouse click seems to register halfway above the the button, and another half past it. Here's a diagram of what I believe is happening.

So how would I go about fixing this?

*Edit
Oops, forgot to put code.

package com.sael.logic;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;

public class MenuScreen implements Screen {

		private Texture MainMenuTexture;
		private SpriteBatch batch;
		private Stage stage;
		private TextButton buttonPlay, buttonStore;
		private TextureAtlas buttonAtlas;
		private BitmapFont font;
		private Skin skin;
		private TextButtonStyle style;
		
	@Override
	public void render(float delta) {
		batch.begin();
		batch.draw(MainMenuTexture, 0, 0);
		batch.end();
	
			stage.act();
			stage.draw();
		
	}

	@Override
	public void resize(int width, int height) {
		
		
	}

	@Override
	public void show() {
		MainMenuTexture = new Texture(Gdx.files.internal("data/Graphics/MainMenuBack.png"));
		batch = new SpriteBatch();
		stage = new Stage(480, 800, true);
		font = new BitmapFont();
		skin = new Skin();
		buttonAtlas = new TextureAtlas(Gdx.files.internal("data/Graphics/Buttons.atlas"));
		Gdx.input.setInputProcessor(stage);
		
		
		skin.addRegions(buttonAtlas);
		style = new TextButtonStyle();
		style.font = font;
		style.up = skin.getDrawable("Button_Up");
		style.down = skin.getDrawable("Button_Down");
		
		buttonPlay = new TextButton("PLAY", style);
		buttonPlay.setPosition(480 /2 - 200 /2, 400);
		buttonPlay.setWidth(200);
		buttonPlay.setHeight(60);
		
		buttonStore = new TextButton("STORE", style);
		buttonStore.setPosition(480  / 2 - 200/2, 300);
		buttonStore.setWidth(200);
		buttonStore.setHeight(60);
		
		stage.addActor(buttonPlay);
		stage.addActor(buttonStore);
	}