I’m working on my game, and the idea is to have a inventory System similar to runescape. The part that I’m suck on is when you right click, what would be the best way to deal with the option box that is supposed to pop up? I know how to find which item was clicked, but what should I do to draw/add options to the box?
Maybe you should add … to line … in your code.
You could also add …
scene2d?
I don’t want to use scene 2d because I’ve already written my actual inventory GUI without using scene2d. I could re-write it I suppose, but I don’t really know how to use it.