Libgdx Request -> Expose OpenAL sourceIDs

Changing the pitch with a libgdx music object is not possible. Reason is that the android backend can’t handle it or whatever.

So, since I have many PC only libgdx projects, I just wanted to hack it in using lwjgl:

org.lwjgl.openal.AL10.alSourcef(SOURCE_ID, org.lwjgl.openal.AL10.AL_PITCH,  PITCH_AMOUNT);

right.

However there is noooo way that I can see that you can actually get the source id from a music object.
I looked at the lwjgl backend source and it is there obviously “private int sourceID”, its just not exposed via getter.
I understand its kinda low level and stuff, but can I request that you add this guys ? I mean I am doing the pitching myself already, just give me the sourceID :smiley: