hi
I’ve been getting back into java development after a break due to a new job and other things and decided to learn to use the gdx library rather than do what I think might be a common newbie thing and try and reinvent the wheel like I was trying to.
Anyway, I followed a tutorial series on youtube and have been working using the code from that series in a rts for the last week when I have the time. I have a few basic functions like building and tree placement and selection via number keys but I’ve been ignoring renderer lag/clipping while I work on these and would like to fix this before I go any further but I have no idea what the problem is. I have tried to move the camera adjustment and cam.update from the renderer render method to the world update method to separate the logic from the render loop but that didnt fix it.
If someone could help me out it would be much appreciated