LibGDX Removing tiles from TiledMap

Hi, so I know the way you remove tiles is with:


TiledMapTileLayer.setCell(x, y, Cell cell)

My problem is that I’m using Box2D, and I want to remove a tile after the player has come in contact with it’s
body. I can remove the Box2D body just fine, but to actually remove the tile would mean I need to know which row and column of the TiledMap that the collision occurred. So what is the easiest way to do this?