[LibGDX] Racing2D Cross Platform Multiplayer

http://a3.mzstatic.com/eu/r30/Purple20/v4/4c/0e/04/4c0e0470-9da5-e6d7-7502-2f8743723356/screen640x640.jpeg

Hello guys, i’d like to show you my first mobile game Racing2D.

It’s a cross platform multiplayer topdown racing game for iOS and Android.

I programmed it entirely in java, using libgdx as framework and overlap2d as level-editor.

For the networking part i programmed my own udp network library with hole punch support.

I would be really happy if you could test the multiplayer part with your friends and post some feedback.There are probably some bugs too, so i apologize in advance ; :smiley: (it’s only working with a wifi connection - the hole punch over mobile connection is not working

[url=https://play.google.com/store/search?q=racing2d]


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[url=https://itunes.apple.com/de/app/racing2d/id1108993040?mt=8]

http://s32.postimg.org/cwzvseawl/app_Storeimg.png
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Big shoutout to the guys working on libgdx and overlap2d,awesome stuff!

I took a try at your game, congrats on getting it out there.

One note, there were about 50 other games called “racing 2d” and similar variations, perhaps coming up with a different title that will be a little bit more unique might draw extra people to download your version.

I tried about 5 times at the first level and here’s a few comments for you, don’t take criticism harshly, I’m generally not a fan of racing games to start.

  • The controls were quite tough, it was the third race by the time I went a full race without leaving the track
  • The computer racers followed the racing line that would be ideal, so, beating the computer, even on the first level was a steep learning curve
  • The attacks were hard to avoid from computer players, but mostly hard to aim to get them
  • when choosing a level, it felt a little unresponsive, would be helpful to have an indication to show that the level had started to load
  • on my screen the ingame text was quite small

Some positives;

  • The graphics were nice (although maybe have all different colors for computer cars)
  • Good use of the level selection, loading screens, etc…
  • did not crash or anything at any point

did not try the multiplayer at all, so can’t comment there.

Similar comments to previous post, I am struggling on the basic 1 level. You make 1 mistake or get taken out by a car behind and its game over. I have also yet to see the lead car make any mistakes or get slowed down by anything.

Thanks for the feedback! :slight_smile:

The game really seems to be a bit to hard at the beginning. During development i tested it a lot and got used to the handling and steering.
I will probably update the game in the next week and try to adjust the difficulty and increase responsiveness.