I have a pixel perfect method that works fine except when one or more of the images are flipped(or rotated, but I wont fix that).
public static boolean pixelPerfect(GameObject obj1, GameObject obj2)
{
Image2D image1 = obj1.getImage();
Image2D image2 = obj2.getImage();
int top = (int) Math.max(obj1.currY, obj2.currY);
int bottom = (int) Math.min(obj1.currY + obj1.height, obj2.currY + obj2.height);
int left = (int) Math.max(obj1.currX, obj2.currX);
int right = (int) Math.min(obj1.currX + obj1.width, obj2.currX + obj2.width);
boolean flipped1 = image1.isFlipX();
boolean flipped2 = image2.isFlipX();
for (int y = top; y < bottom; y++)
{
for (int x = left; x < right; x++)
{
int colorA;
int colorB;
if(flipped1)
colorA = //TODO
else
colorA = image1.getColor((int) (x - obj1.currX), (int) (y - obj1.currY));
if(flipped2)
colorB = //TODO
else
colorB = image2.getColor((int) (x - obj2.currX), (int) (y - obj2.currY));
if (colorA != 0 && colorB != 0)
return true;
}
}
return false;
}
How do I calculate the current pixel to check if the image is flipped horizontally?