When camera zoom is 1.31f (view is distorted)
The reason it’s like this is because I’m using the nearest filter. I have to use nearest filter for pixel art.
I want the map to look properly at different zooms.
in first video, 1 unit equals 4 pixels(world is 320x180, screen is 1280x720) and there is no problem as there is integer scaling. but since I use zoom it is not possible to always keep the scale at the integer number.
Any ideas on how to properly draw pixel art with libgdx?