Hello everyone,
How can I get the following effect using libGDX:
Photoshop does that by using moving HueSaturation-layer with mask.
Is there a way to apply Photoshop-like filters (Multiply, Color-Dodge, etc) in a game?
Hello everyone,
How can I get the following effect using libGDX:
Photoshop does that by using moving HueSaturation-layer with mask.
Is there a way to apply Photoshop-like filters (Multiply, Color-Dodge, etc) in a game?